And if I fill up all of those spots, I can hold the left trigger to pull up a secondary bar with different skills, almost like adjusting loadouts on the fly or making it more convenient to use my Town Portal Scroll. Unlike the keyboard and mouse interface for Diablo 2: Resurrected where I can only activate my skills with a left click or a right click, the controller’s interface offers six different locations where I can place my skills - each mapped to an individual button. Diablo II: Resurrected goes live at 8 AM PDT. May your health bars, and junk food never run low. The biggest boon for the controller is the skill-mapping feature. The wait is almost over, game day is upon us (its past midnight for me). I know what Diablo 3 feels like on a controller, it’s fresh in my mind, and it feels just like Diablo 2: Resurrected - and that’s a good thing. I’m currently spending my time off playing Diablo 3’s 23rd season. Games without ultrawide support really annoy players who use ultrawide monitors, so it was nice that the Diablo 2 Resurrected technical alpha supported 21:9 displays. I reviewed the Switch version of the game. I’ve spent thousands of hours across multiple seasons of Diablo 3, with about a quarter of that time on consoles with friends and family. The controller instantly felt familiar while controlling my Barbarian. Diablo 2: Resurrected’s interface, with the mouse and keyboard controls on the left and the controller option shown on the right Image: Blizzard Entertainment via Polygon and Image: Blizzard Entertainment via Polygon
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